

I think that the tactical mod would be better if he focuses on keeping the weapon steady as well as giving the character a realistic stance which he does (except for the tactical run). And some of the other poses have the same weapon bounce i was talking about. Looks like the tactical guy is rushing to go to the bathroom to take a crap. Like the running tactical compared to the vanilla running at 1:07. Also some of the tactical animations just look plain goofy. The vanilla stance is more upright and legs arent as bent as a real shooter would be but their weapon handling is spot on. The shooters when moving and looking down their scopes would limit the movement in their upper body, arms and weapon while their legs walked about. The vanilla animation has very little bouncing and thats actually what i noticed in those SF training videos i saw. The tactical animation has a lot of bouncing.just look at the weapon. You have a chance to choose of wide variety of Fallout 4 animation mods to improve your playing. A good example of what i mean is seen at 1:16.

Some of the "tactical" mods animations are actually inaccurate based off of what i've seen. I've seen videos of special forces training in shooting room scenarios and on ranges.
